My hero academy It's one of the biggest anime now, so it's no surprise that we have a fighting game based on the superhero and villain program. But it does The justice of my hero one To bring together the best of anime and the genre of fighting games? Not really, but the game tries.
On the surface, the gameplay is superficial. There is some complexity in the fight but The justice of my hero one He suffers from an identity crisis. It captures the spirit of the anime, but does not actually execute it in a way that is completely satisfying for the fans of the series or the fans of the fighting games.
Fighting in The justice of my hero one It's a mixed bag. Each character has three variations of his attack (fast, opposite and non-blocking) that acts like a stone, a situation of paper scissors in battle. Quick attacks seem to be the way to go, as they can stop your opponent's attacks when they are timely, but there does not seem to be any unique abilities in your fight, especially when you're in automatic combo mode.
Automatic combos allow players to play the same button over and over again to perform combos, and although the manual option offers greater fighting ability, there is really no incentive to play under the manual.
The rest of the battle puts two characters in a 3D arena where you can jump, jump and evade the entire scenario. The environments themselves do not take into account the battles, but there is an interesting feature that allows players to send their opponents to a building, where they will get stuck. This allows you to climb the building and attack your opponent without repercussion. It is not easy to do this in reality, but when it is done, add that "great" factor to the battle.
Where the game in The justice of one it really shines is in how he uses the peculiarities of each character. Each member of the list has two attacks of peculiarities that are perfectly represented in The justice of my hero one. The attacks of peculiarities of each character feel and play differently. This is where The justice of one It becomes very fun.
For example, playing as Todoroki, you will invoke ice walls or you will fire bursts of fire at your opponent. Or if you are Eraser Head, you can deactivate the peculiarities of your opponent and attack with a series of hits and kicks.
The characters with non-battle peculiarities like Uraraka, Tsuyu or Yaoyorozu are a bit harder to fight, but each of their powers is used uniquely and effectively. Yaoyorozu can manifest certain elements of his body, but players can control what emerges by the time they hold the peculiarity button. That's just an example of some of the little nuances that make trying each character is something we expect.
Characters like Everything that could be OP, or larger than life, feel exactly that. It's hard to describe, but when you face All Might or other professional heroes, it's harder to defeat them.
There are some things that players can do in The justice of my hero one. The story mode is where you want to immerse yourself and learn the ropes, and although it's a great place to do it (out of training mode, of course), it's quite superficial in its presentation.
The story begins around the midpoint of season 2 of the anime and stops somewhere in the middle of season 3, all expressed by the original Japanese cast. However, it is rare that The justice of one it simply throws the players in the middle of a season with no background on these characters. Sure, this game is likely for anime fans, but if you are looking to capture the casual wrestling game audience, this will not help.
In addition, each chapter is a screenshot of the anime or 3D representations of certain scenes mixed between the fights. There is nothing new to offer outside of some "what if" moments that do not expand.
The Missions mode is where the players have more fun. In this mode, players select three characters and try to cross one of the six maps, each with more battles than the previous one. The name of the game is to travel the map without losing your entire team. Your health is transferred from battle to battle, so you must change your character to preserve your health. There are elements that can restore health or improve statistics, but your overall score loses points if you use them.
An Arcade mode will be available on the day of release, which is its standard scale, and there will be an online mode that was not available during the review period.
There is also a customization mode that allows players to win items and various teams of character casting through story mode or by buying them with the game currency. You can use these elements to personalize your favorite fighters, but there is nothing more than that.
The justice of my hero one It has the core of a good anime fighting game, but it simply loses the mark in its execution. While the fight is basic, each character feels unique with his use of peculiarities that really made me want to try each and every one of them.
The story mode is nothing more than a new version of the anime, while the missions mode is where the players will probably spend most of their playing time. If you are anime fan, you will enjoy the nuances within the fight, but if you are looking for a more substantial fighting game experience, there are other options available.